Thursday, February 12, 2009

Idea #1

I am interested in the previous discussions we have had in class about narration vs. interactivity in a video game. When it comes to telling the story in a video game, there is often a button to scroll through the narration more quickly, if not skip the narration all together. Even though I am very much guilty of this, I think it is backwards. The narration should be what drives a person to want to play the game. It should be the motivation.

I would like to create a game that is mostly focused around the narrative. You will not be able to fast forward or skip the narrative cut-scenes. Once a cut-scene is over, the gameplay will be very very brief, even with the option of skipping the gameplay to move on to another narrative cut-scene. This will invoke feelings of frustration within the viewer, since most players are more interested in playing the game, rather than being caught up in the narration.

1 comment:

  1. There are always bugs in games. I liked this one - http://www.youtube.com/watch?v=TyLzFqQ6IEA - and it might be relevant for your idea. In short: the player can still kill another character in a cutscene when he is not supposed to at all. Some kind of accidental interactivity.

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